Target Pop Duel
Archery · 6 balloons · 50sYou and your opponent each get your own field of six drifting balloons. Pop all six before they pop all six. You never see their field and they never see yours — the only thing that crosses is who finished first.
- Aim by tilting the phone. The camera follows the tilt, so you are pointing the device at the balloon rather than steering a cursor. Dragging on the screen aims too, and both feed the same thing — useful when you are lying down and the tilt has drifted.
- Hold to draw. Press and hold the draw control. Power builds over about six-tenths of a second, the bow pulls back, and the view zooms slightly as you reach full draw.
- Release to loose. The shot resolves the instant you let go, from wherever the crosshair is. The arrow you see flying afterwards is decoration — it cannot change the result.
- Clear all six. The round ends the moment either player's last balloon goes. If nobody clears in fifty seconds the round is a draw.
To win: pop six before they do. Speed beats precision here — a miss costs you one draw, but hesitating costs you the round.