Target Pop Duel
Six balloons. So has your opponent.
Drag anywhere to aim — the whole screen is the aim control, so it is there whatever your
thumb is doing. Hold to draw and the view tightens; release and the shot resolves from
wherever the crosshair was. The arrow you watch fly afterwards is decoration and cannot
change the result.
You both get the same six balloons on the same drifting paths, from one server seed.
You never see their field. First to clear takes the round.
Putt Duel
The green actually breaks.
Drag the ball to aim and set your pace; drag anywhere else to walk the green and read it.
Pace and line are coupled the way they are in real putting — hit it firm and it holds its
line, feather it and the slope takes over.
The aim guide runs the same physics the ball does, which is why it curves. Both players
get the identical hole, down to the last swell. First ball down wins.
Nutty Glider
Sixty seconds and a finite supply of acorns.
Every lift costs an acorn, and the only way to get one is to catch it mid-air. Spend them
all and the next unavoidable drop ends your run — not as a penalty, just as the physics
doing what it was always going to.
You each fly your own run and never share a screen. Scores are compared once you have both
landed.