Straight into a match
One tap from the Play tab. No lobby to furnish, no mode to choose, no ready-up.
One tap drops you into a match against a real person — archery, mini-golf, or a flying squirrel, picked for you. Rounds last seconds, not evenings.
Quick Match chooses for you, so nobody queues for a favourite and nobody waits. Challenge a friend directly and you choose.
Tilt your phone to aim and hold to draw — the bow bends, the lens narrows, and the shot lands where the crosshair was, not where the arrow drifts. Balloons bounce off each other and each other's walls, so the field you're shooting into is never the same twice.
First to clear their own field wins the round. You never see your opponent's.
A real rolling-resistance model on a contoured green, so pace and line are coupled: hit it firm and it holds its line, feather it and the slope takes over. The aim guide runs the same solver the ball does, which is why it curves.
Both players get the identical seeded hole. First ball down takes it.
Every tap spends an acorn to stay airborne. Bounce off a leaf and you're merely caught; dive onto a bird's back and you're launched most of the way to the ceiling. Run out with none to collect and the next drop ends the run.
Two independent runs, compared only once you've both finished.
One tap from the Play tab. No lobby to furnish, no mode to choose, no ready-up.
Add friends by a six-digit code and challenge them to the game of your choice.
Ranked on round wins, among everyone or just your own region and friends.
Every game is playable solo, with no opponent and nothing written to your record.
Your season as a receipt — win rate, streak, and your friend code, ready to share.
No ads, 120fps on capable screens, every portrait frame, and parties up to five.